iOS Developer Jobs — Vetted Remote Contracts, $20–$96/hr

Pass vetting once. Get matched to relevant projects – no re-applying, no bidding wars.

Apply now
  • Time to first offer

    ~13 days

  • Average contract length

    9+ months

  • Vetted developers

    1,500+

Recent iOS projects on Lemon.io

Lemon.io is a developer talent marketplace connecting senior iOS developers (5+ years experience) with funded startups for remote contract roles. The platform has a 1.2% acceptance rate, matches developers with companies in under 24 hours, and offers rates of $20–$89/hour.

Average contract length: 9+ months. Since 2015, Lemon.io has facilitated 9,000+ developer contracts across 71+ countries.

Last updated: July 2026

SwiftSwiftUIObjective-CXCTestPropTech

Senior iOS Developer on a property management platform

Duration
3+ months
Type
Full-time
Involvement
IST overlap · 9am MT standup
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SwiftSwiftUIAWSNode.jsOpenCVGPT

iOS Developer building an AI beauty app MVP

Duration
1 month (160h)
Type
Full-time
Involvement
Pacific
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SwiftUIKitSwiftUIOffline-firstAI

Senior iOS Engineer on a local-first AI assistant

Duration
4–6 months
Type
Full-time
Involvement
async, no overlap required
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SwiftSwiftUIServerlessVideoCreator tools

iOS Developer on a video event calendar for creators

Duration
4–6 months
Type
Part-time 20h/week
Involvement
Pacific
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SwiftReact NativeKotlinGeolocation

iOS Developer on coffee delivery geolocation libraries

Duration
1 month (160h)
Type
Full-time
Involvement
EST
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iOS developer rates – what you'll actually earn (2026)

$100
$75
$50
$25
$0
Mid-Level $20 – $55/hr
Senior $20 – $89/hr
Strong Senior $33 – $96/hr

Ready to find your next iOS project?

  • Mid-level Python developers (2–5 years) earn $20–$55/hour.
  • Senior developers (5–8 years) earn $20–$89/hour (median $47).
  • Strong senior engineers (8+ years) earn $33–$96/hour (median $71).

Based on 9,000+ developer contracts. Updated quarterly.

Stack Premiums

  • iOS + SwiftUI & UIKit $50–$70/hr
  • iOS + on-device AI $50–$80/hr
  • iOS + Metal & ARKit $50–$75/hr
  • iOS + Commerce & App Clips $50–$70/hr

We reject 60% of companies that apply.
What we screen for

Proven Funding

Stable funding or proven revenue — verified before a project is listed, so contracts don't die mid-sprint.

Clear Vision

A defined product vision, technical specs, and realistic expectations — before you write a line of code.

Engineering Culture

Team autonomy, documentation standards, and organized project management — we check how they actually ship.

Real Challenges

Meaningful technical problems, not routine CRUD maintenance. If the work is boring, it doesn't get listed.

Direct Access

No intermediaries — you always work directly with the company and its decision-makers.

Payment Reliability

We verify companies can sustain contracted rates — payouts on time, every time.

What we don't do

  • No throwaway gigs

    Average contract runs 9+ months — no 2-week gigs.

  • No unverified companies

    We don't accept companies without verified funding.

  • No repeated interviews

    We don't make you repeat long interview processes for every project.

  • No developer fees

    We don't charge developer fees — ever.

Apply to get matched

Having the Lemon team handle client matchmaking, making sure I receive my payments in a timely manner, and providing great support in general is a relief. It allows me to focus on what I want to focus on, which is writing great code.

Santiago GonzálezSantiago GonzálezSenior Full-Stack & Mobile Developer, Technical Interviewer

We're looking for

  • 3+ years commercial iOS with apps you shipped to the App Store
  • SwiftUI in depth: composition, state, async/await, NavigationStack
  • UIKit fluency — most production codebases are still hybrid
  • Combine preferred, and comfort with Swift 6 strict concurrency
  • At least one specialization: on-device AI, graphics, AR or commerce
  • App Store release discipline: signing, review, phased rollout
  • Instruments profiling — memory, energy, launch time, scroll cost
  • English Upper-Intermediate+, 20+ hrs/week, async with US/EU teams
  • Comfortable working async with US/EU teams
  • English: Upper-Intermediate or higher
  • Available for 20+ hours/week — part-time and full-time both supported
Apply now

Contract work, without the instability

  • Average contract length 9+ months
  • Average downtime between contracts <2 weeks
  • Average re-matching time if a project ends early 48 hours

Addressing the "What If" Fears

  • What if the company runs out of money?

    We verify funding status before listing — our 60% rejection rate filters out speculative bets. If a project ends early, we re-match you within 48 hours.

  • What about holidays and vacation?

    You set your own schedule and availability. Contracts account for time off. Most devs take 3–4 weeks/year without issues.

  • What if I'm transitioning from full-time?

    40% of our network made this transition. Start part-time during your notice period — average earnings increase is 30–50% over corporate salary.

  • What about burnout?

    You choose your projects. No forced overtime, no "we ship at all costs" cultures — those get rejected during company vetting.

What every developer in the network gets: developer questions — fully answered, vetting process — transparent, business conduct — ethical, feedback whether you pass or not — always. Apply to get matched

Hear from our developers

Rated 5 out of 5 on Trustpilot

One of the best things about Lemon is the opportunities you get. They have the connections, the clients, new companies who are constantly looking for engineers in different stacks.

Sam OykeyeSam OykeyeSenior Full-Stack Developer
Rated 5 out of 5 on Trustpilot

I’ve been working with Lemon since 2021, building projects across healthcare, travel, ecommerce, and fintech. I really appreciate the team’s support and truly believe this company is unique.

Viktoria BohomazViktoria BohomazFull-Stack Developer
Rated 5 out of 5 on Trustpilot

I’ve been able to work from the Philippines, all over Europe, and Brazil without missing a single project, learning a ton of different technologies.

Iven PratsIven PratsSenior Full-Stack Developer

Ready to find your next iOS project?

Skip the job board grind. Get matched with pre-vetted companies in 24 hours.

Apply to Get Matched

How it works

From application to approval in days

No back and forth scheduling, unnecessary steps, or coding marathons. Know exactly where you stand at each stage, and talk to real engineers who make the final call.

  1. 1

    Share your info

    Upload your CV and LinkedIn link to create your Lemon profile quickly. Then, choose a suitable role from options like “full-stack, Python/React” or “backend, Node.js, PostgreSQL” to select your technical assessments.

  2. 2

    Schedule a call

    In 20 minutes or less, our AI assistant Mark confirms your experience, availability, time zone, rates, and the kinds of projects you want. It’s audio only, so you can take the call from your couch, your commute, wherever.

    Human or AI-vetted path
  3. 3

    Pass a 15-min quiz

    Complete a role-specific task to skip the basics when speaking to technical interviewers.

  4. 4

    Meet a recruiter

    Book a call as soon as you pass the quiz. This focused, 20-minute conversation centers on your work style and communication. The recruiter already has Mark's notes, so you won't re-explain your resume.

  5. 5

    Finish the technical interview

    Tackle a complex problem with a senior engineer live. Talk through how you approach problems, discuss tradeoffs, and make decisions. Find out if you made the cut a few days later.

Frequently asked questions

What is the average hourly rate for senior iOS developers in 2026?

Senior iOS developers on Lemon.io earn $20–$89/hour (median $47/hour) based on rate observations across 71+ countries. Strong Senior engineers (8+ years) earn $33–$96/hour (median $71/hour) — one of the highest absolute Strong Senior medians on the platform. Geographically, iOS is unusual: Australia leads with $77.50/hour senior median, ahead of North America ($62/hour) and Europe ($50/hour). The +24% NA-vs-EU premium is the second-smallest geographic gap of any stack on the platform, which means iOS rates are unusually globally uniform — specialization (App Clip, Metal, AR, AI integration, offline-first) is the primary earnings lever, not geography.

Can I work part-time as a contract iOS developer?

Yes — and many developers start that way. Part-time engagements (15–25 hours/week) are fully supported and a common entry point. Several active iOS projects on the platform are explicitly part-time tracks, especially for animation specialists, App Clip / Apple Pay specialists, and AR consultants. Both schedules are equally supported.

How long does it take to get an iOS developer job through Lemon.io?

After passing vetting (5 days average), Lemon.io continuously sends iOS developers opportunities matched to their specialization and timezone — until the right project lands. The fastest matches go to developers who list specific iOS specializations clients filter on (SwiftUI + UIKit hybrid, Core ML + Vision framework, Metal animation, App Clip + Apple Pay, ARKit + RealityKit, offline-first architectures). Broader “general iOS” profiles see longer cycles. Once you’re vetted, you stay in the pool indefinitely.

Is this page different from the Swift Developer Jobs page?

Yes — slightly different positioning, same underlying rate data. This iOS Developer Jobs page leans into Apple-platform-specialist work: Apple ecosystem fluency, App Store review, Xcode Cloud, App Clip, Apple Pay, WidgetKit, ARKit, Metal animation, iPad/Apple Watch patterns. Our Swift Developer Jobs page leans into Swift-language-specialist work: Swift 6 strict concurrency, modern Swift patterns, language-fundamentals depth. Most senior iOS developers can apply to either page — pick the one that better matches your strongest specialization claim. Project pools overlap significantly.

Why does Australia lead in iOS rates on Lemon.io?

The Australian iOS market has a meaningful concentration of well-funded consumer-product startups paying competitive rates relative to the talent pool — combined with Australia’s structurally higher local cost of living (which pushes minimum acceptable contract rates up). On Lemon.io specifically, iOS senior developers in Australia earn $77.50/hour median — about 25% more than US-based peers and 55% more than European peers. The takeaway for developers: Australian-client work is the highest-paying iOS segment on the platform, even from outside Australia.

Which iOS specializations command the highest premiums?

Across active iOS projects, the highest-paying specializations are: iOS + AI / Core ML / LLM integration ($50–$80/hr — voice AI, computer vision, on-device inference, photo-to-content); Metal / Lottie / 3D / AR ($50–$75/hr — wellness apps, gaming, AR consumer products); App Clip + Apple Pay ($50–$70/hr — fintech, parking, retail, contactless flows); Offline-first / Local-first architectures ($50–$70/hr — productivity apps requiring conflict resolution and real-time sync). Strong Senior tier rates ($71–$96/hour) cluster in roles requiring at least one of these specializations.

What's the vetting process for iOS developers?

Five business days. Four stages. No whiteboards, no algorithm trivia, no recruiter screens. Stage 1: profile + LinkedIn review. Stage 2: soft-skills interview — English, communication, role-play, not rehearsed pitches. Stage 3: technical interview with a senior iOS engineer — small talk, an experience dive, a theory check, and a practice challenge (mobile architecture, live coding, code review of the interviewer’s own code, performance debugging). Every interviewer is a senior engineer or tech lead, not a generalist recruiter. Stage 4: you’re listed and visible to vetted companies. We vet companies too — about 60% are rejected for shaky funding, unclear roadmaps, or weak engineering culture, so the projects on the other side are worth the bar. Every candidate who doesn’t pass gets detailed technical feedback — specific gaps, code observations, and what to ship before re-applying. Pass once, stay in — no re-vetting for new projects.

State of iOS contracting in 2026

Most iOS contract work on Lemon.io comes from US, Australian, and EU product companies — concentrated in consumer apps (productivity, wellness, beauty, food, fashion), fintech (treasury management, contactless payments, parking), HealthTech (mental wellness, AI-assisted health), AI-native mobile (voice, computer vision, LLM-powered assistants), and increasingly Apple-ecosystem-native multi-device products (apps that span iPhone, iPad, Apple Watch, and Mac Catalyst). iOS’s geographic signature is genuinely unusual on the platform: Australia commands the highest iOS senior rates ($77.50/hour median), ahead of North America ($62) and Europe ($50). And the +24% NA-vs-EU premium is the second-smallest geographic gap of any stack on Lemon.io after Blockchain — iOS rates are unusually globally uniform. This means specialization is the primary earnings lever for iOS developers, more than geography. A Strong Senior iOS developer with AI integration or AR specialization in Eastern Europe out-earns a generalist Senior iOS developer in San Francisco. The fastest-growing iOS verticals in 2026 are AI-native mobile (LLM integration, voice AI via ElevenLabs, computer vision for photo analysis, agent orchestration on iOS), AR/VR consumer (virtual try-on, body/garment mapping, social AR layers), App Clip + Apple Pay (parking, retail, contactless flows), offline-first / local-first architectures (productivity apps with conflict resolution and real-time sync), and Apple-multi-device products (iOS + iPadOS + watchOS + Mac Catalyst with shared SwiftUI codebases).

The iOS specializations that drive rates in 2026

Not all iOS experience is valued equally. Specialization depth — much more than geography — determines rate ceiling. – iOS + AI/LLM + Core ML + Vision Framework commands the highest rates: $50–$80/hour. Demand concentrates in beauty AI, voice AI products (ElevenLabs integration), photo-to-content apps, and AI-powered consumer products. Production experience with both LLM streaming and on-device vision (Core ML, Vision framework, OpenCV bridges) puts you in the top demand bracket. – iOS + Metal / Lottie / 3D / ARKit + RealityKit commands $50–$75/hour. Demand concentrates in wellness apps (the world’s #1 mental wellness brand has had active projects on the platform), gaming, AR consumer products, and animation-heavy consumer experiences. Metal expertise for performance-critical rendering is particularly rare and well-paid. – iOS + App Clip + Apple Pay + WidgetKit commands $50–$70/hour and is a genuinely rare specialization — very few iOS developers have built and maintained production App Clips. Demand concentrates in fintech, parking, retail, and any product where instant utility without app installation is the conversion path. WidgetKit + App Intents specialists are equally rare. – iOS + Offline-first / Local-first architectures commands $50–$70/hour. Demand concentrates in productivity apps (executive assistants, communication tools, professional collaboration) where conflict resolution, real-time sync, and reliable offline behavior are core product features. This combination requires depth in CRDTs, persistence strategy, and background task management. – SwiftUI + UIKit hybrid fluency is the platform’s modern iOS default: $40–$65/hour. New SwiftUI builds with strategic UIKit fallbacks for complex animation or performance-critical screens. Pure-UIKit-only or pure-SwiftUI-only profiles match slower than hybrid-fluent developers. – Apple-multi-device development (iOS + iPadOS + watchOS + Mac Catalyst) is an emerging premium niche: $50–$75/hour. Demand concentrates in established consumer products extending to multiple Apple platforms with shared SwiftUI codebases.

What gets you matched fastest (decision framework)

Three factors predict matching speed for iOS developers. 1. Specialization depth beats generalist breadth. A developer who lists “Swift, SwiftUI, AI/LLM integration with on-device Core ML, Vision framework, ElevenLabs API, async/await streaming patterns” matches into significantly more high-rate projects than a “Swift, iOS, Xcode, Swift Package Manager” generalist profile. If you’ve shipped a specialization in production, lead with it. 2. App Store production shipping experience matters. Senior matches go to developers who’ve taken apps through full Apple review — not just internal TestFlight builds. Knowledge of review process, common rejection reasons, App Store Connect, Xcode Cloud or Fastlane CI/CD pipelines, and OTA update patterns (where applicable) all signal production maturity. 3. Apple ecosystem fluency compounds. iOS-only profiles match slower than developers fluent across the broader Apple ecosystem: watchOS, iPadOS-specific patterns, Mac Catalyst, App Clips, Widget extensions, App Intents, Siri integration. Several active projects on the platform explicitly mention watchOS and Mac Catalyst as bonus specializations.

What "$80/hour iOS work" actually looks like

Concrete examples from real Lemon.io iOS contracts at the upper rate band: — $70/hr — Senior iOS (Swift + UIKit + SwiftUI + offline-first) at a Seed AI executive assistant app, building local-first/offline-first architecture with real-time messaging patterns, conflict resolution, and consumer-grade UI polish. Direct hire conversion path. — $65/hr — Senior iOS (Swift + RN + Geofencing) at a Seed coffee delivery startup, writing specialized geolocation libraries (geotagging, background location, geofencing) within iOS power management constraints. — $53/hr — Senior iOS (Swift + SwiftUI + Metal + Lottie) at a Funded mental wellness brand (the world’s #1 sleep app), building a brand-new AI-powered product from scratch with pixel-perfect UX. — $53/hr — Senior iOS (Swift + Crypto Treasury) at an Early-stage fintech, building polished iOS-native crypto treasury management for corporate clients. — $50/hr — Senior iOS (Swift + AI/LLM + Computer Vision) at a Pre-seed AI beauty app, building the full MVP — SwiftUI + Node + AWS + LLM personalization + OpenCV photo analysis. Common pattern: production Apple ecosystem fluency, specialized vertical (AI / AR / Metal / App Clip / offline-first), small-to-mid teams, and direct collaboration with founders or engineering leads. Generic “iOS screen builds from Figma” work clusters in the $30–$45/hour band — but is rare on Lemon.io because iOS clients self-select for technically interesting work.

Why iOS devs fail Lemon.io vetting (and how to pass)

Across vetting interviews, four rejection patterns dominate for iOS candidates. 1. SwiftUI-only without UIKit depth. Production iOS work in 2026 still requires UIKit fluency — most production codebases haven’t fully migrated, and SwiftUI fallbacks for complex animations or performance-critical screens still need UIKit. Candidates who’ve never written UIKit miss roles that need hybrid fluency. 2. No specialization claim. Generalist “I do iOS” profiles match slower and at lower rates. The platform pattern: pick 1–2 specializations (AI/LLM, AR, Metal, App Clip, offline-first, Apple-multi-device), ship them in production, then explicitly claim them on your profile. 3. Memory and rendering performance answers without specifics. “I optimized our app” without specifics fails. Senior iOS matches go to candidates who’ve measured (Instruments, Time Profiler, Allocations), diagnosed (autorelease pool churn, layout thrashing, image cache misses, animation jank), and shipped fixes that moved a metric. 4. No App Store production deployment experience. Submitting to App Store, navigating review processes, App Store Connect, Xcode Cloud or Fastlane pipelines — all expected at senior level. Candidates who’ve only shipped to internal TestFlight without going through review struggle with senior matches. The fix is structural: when describing past work, lead with the architectural decision, the specialization (AI / AR / native modules / Metal / offline-first / Apple-multi-device), the trade-off, and the measurable outcome — not the technology used.

Modern iOS in 2026 — what's actually changing

Three structural shifts are reshaping what senior iOS looks like. Swift 6 + strict concurrency is the senior bar. Swift 6’s strict concurrency checking (Sendable conformance, actor isolation, async/await everywhere) reshaped what production iOS looks like. Senior matches go to developers who can reason about isolation domains, MainActor boundaries, and Swift 6 migration patterns — not just write basic async/await code. SwiftUI is now production-default for new work. UIKit-only new projects are increasingly rare on the platform. Senior candidates need to be fluent in SwiftUI’s reactive paradigm, navigation patterns (NavigationStack), focused scopes, custom layout protocol, and inspectable previews. UIKit knowledge remains expected for legacy codebase work. AI/LLM integration is the highest-growth specialization. Beyond AI-coded Swift (Cursor, Copilot), the new frontier is AI-driven product UIs in iOS — voice interfaces with ElevenLabs, photo-to-content with computer vision, on-device inference with Core ML, agent-based mobile workflows. iOS engineers who can ship these surfaces — including the latency and battery trade-offs — command premiums of $10–$25/hour over generic iOS work. Apple-multi-device is increasingly the modern app architecture. Where iOS-only apps were the norm in 2020, established product brands now expect SwiftUI codebases that span iOS + iPadOS + watchOS + Mac Catalyst with platform-specific adaptations rather than separate codebases. Senior iOS candidates with Apple-multi-device experience match into a small but premium project pool.

Freelance vs full-time: the real numbers

Senior iOS developers on Lemon.io earn a median of $47/hour, working 35–40 billable hours per week. Australia leads at $77.50/hour senior median; North America is $62/hour; Europe is $50/hour. Strong Senior engineers earn a median of $71/hour — a +51% jump over Senior — with top observed rates of $96/hour for AI integration, AR/VR, and offline-first architecture work. The +51% Strong Senior earnings jump is one of the largest tier-progression gaps on the platform — production iOS mastery compounds significantly. Moving from Senior to Strong Senior delivers a meaningful rate jump (not the marginal increase typical in larger-pool stacks), and specialization is the primary multiplier. In all geographies, contract iOS senior earnings consistently match or exceed full-time total compensation when factoring in benefits cost (~$15K–$25K to replicate independently), no equity vesting cliffs, and no multi-month job searches between roles. Because iOS’s geographic rate gap is the second-smallest on the platform (+24% NA-vs-EU), European iOS specialists earn rates much closer to US-based peers than is typical for other stacks. The most common transition pattern: start with a part-time contract (15–20 hours/week) while still employed, validate income stability, then scale to full-time. Both schedules are fully supported.

How remote iOS contracting actually works

The day-to-day looks more like being a senior hire at an Apple-platform product team than a traditional freelancer.

On a typical project, you join the client’s Slack workspace on day one. Your Lemon.io success manager facilitates a 30-minute onboarding call with the engineering lead, designer, or CTO. You get access to the codebase, design system (Figma), App Store Connect, Xcode Cloud / TestFlight dashboard, and project management tool (usually Linear, Jira, GitHub Projects). Most iOS developers ship their first pull request within the first week — typically a small UI fix, accessibility improvement, or test coverage addition — then graduate to feature work in week two.

Communication cadence varies. Async-first teams do a 15-minute daily standup and rely on Slack threads, PR reviews, and Loom walkthroughs. Sync-heavy teams may have 2–3 video calls per week including design reviews and sprint planning. iOS teams in particular often have parallel Android tracks (or React Native + native iOS hybrids), so cross-platform coordination is part of the role.

Code review, design QA, App Store review prep, performance work, and TestFlight builds happen the same as any remote engineering team. You’re part of the core team, not an outsourced resource.

Contracts run as monthly agreements with project-based scope. Average contract length: 9+ months. When a project nears completion, your success manager begins matching you with the next opportunity. Average downtime between projects: less than 2 weeks.


No bidding, no negotiating, no late payments. The work you want already exists — let's match you to it.

Apply now

No bidding, no negotiating, no late payments. The work you want already exists — let's match you to it.

Apply now