What are the best practices for managing complex 3D scenes in Three.js?

The question is about Three.js

Answer:

State-of-the-art practices in carrying out complex 3D scene management in Three.js: the usage of scene graphs for hierarchically organizing objects, judicious use of textures and materials, frustum culling in such a way that only objects inside the camera view are rendered, batching, and level of detail models.

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