How does Three.js handle lighting and shadows in 3D scenes?

The question is about Three.js

Answer:

Three.js supports ambient, directional, point, and spotlight types of lights to simulate most of the real-life lightning conditions in 3D space. It also allows the casting and receiving of shadows by objects; shadow maps are generated to simulate the effect of light being blocked by them. This is very important to configure the light and shadow properties for getting a realistic look.

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