How does Three.js handle lighting and shadows in 3D scenes?
The question is about Three.js
Answer:
Three.js supports ambient, directional, point, and spotlight types of lights to simulate most of the real-life lightning conditions in 3D space. It also allows the casting and receiving of shadows by objects; shadow maps are generated to simulate the effect of light being blocked by them. This is very important to configure the light and shadow properties for getting a realistic look.
Related questions and answers
Developers who got their wings at:
Testimonials
Gotta drop in here for some Kudos. I’m 2 weeks into working with a super legit dev on a
critical project, and he’s meeting every expectation so far 👏
Francis Harrington
Founder at ProCloud Consulting, US
I recommend Lemon to anyone looking for top-quality engineering talent. We previously
worked with TopTal and many others, but Lemon gives us consistently incredible
candidates.
Allie Fleder
Co-Founder & COO at SimplyWise, US
I've worked with some incredible devs in my career, but the experience I am having with
my dev through Lemon.io is so 🔥. I feel invincible as a founder. So thankful to you and
the team!
Michele Serro
Founder of Doorsteps.co.uk, UK
Ready-to-interview vetted Three.js developers are waiting for your request