What are the best practices for optimizing performance in Unity games?

The question is about Unity

Answer:

Performance optimization in Unity itself comes down to reducing draw calls by optimizing the assets with efficient coding practices. The number of rendering objects on-screen should be kept as few as possible; instead, texture atlases conserve memory. This is balanced by techniques such as LOD (Level of Detail), which balance how much detail is being rendered. Unity provides the developer with a built-in tool called the Profiler that will show exactly where the chokes in performance are occurring within a game. One of the efficient techniques for resource management and keeping things smooth, even on low-end devices, is object pooling.

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